![]() ![]() Patching it instead of patching the SNES version doesn't make sense - it's just the SNES version, being emulated on a PS1, which you would be running on a PC emulator. Whether you noticed them or not, there are distortions in just about every sound.īut the PS1 version is literally just an emulator emulating an SNES on a PS1. It DEFINITELY has a lot of audio differences. Yeah I hear you, I like that version too, but I've played all the versions extensively including the SNES for years before the PS1, and the ps1 for a while when it was the only "new" version around. ![]() ![]() Other than the added FMV videos, there is nothing about the PS1 version you can't find better elsewhere, except maybe the game stats it saves? But the GBA version even has the Bestiary and sound test so I think it has the other stats too.Įdit: basically the TL DR answer is "because it's easier to get a master version of FFVI by patching the SNES or GBA version".īattle effects? Not sure I remember those, can you remind me? Script options if you prefer the SNES style to the GBA: ĭM me if you want a hand patching anything or choosing emulators. You get classic FFVI with none of the load time/audio issues from the PS1, and all the added content of the GBA/iOS, without the "improved" iOS graphics. ![]() If you're okay with playing patched versions, try playing the GBA version with the rom patches to return the sound to SNES quality, and use a GBA emulator that fixes the color. The PS1 version doesn't have the added GBA/iOS bonus dungeons, challenge dungeon, and new Esper content.Īnd arguably, the script isn't as accurate as the newer ones. The loading times would have to be patched, the wait when you enter the menu or a battle is literally 7x as long on the ps1 as on any other platform. The music and sound effects are distorted. I like the PS1 version too, but just so you know, the sound is all fugged up in the PS1 version. ![]()
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